Release: UZURIG 2.4.5 / 2.4.6

This month, we’ve added some useful new modules designed for animal characters!

leg_quad_ik
An IK module for quadrupeds. It allows you to set limits that prevent legs from stretching unnaturally, making movements appear more natural.

neck_spline_ik
A spline IK module for animal necks. It’s especially effective for characters with long necks, and it also works with humanoid characters that have two or more neck bones.

In addition, we’ve added the virtual_generic_fk module as a supporting tool.
Rather than moving bones directly, this module is designed to supplement controllers from other rig modules. For example, if you want to add one or two more waist controllers, you can easily do so with this module.

We’ve also made several minor bug fixes and improvements.

Changes

Module

  • virtual_generic_fk – Added a new type of module that does not constrain bones

  • leg_quad_ik – Added a new rig module for quadrupeds

  • neck_spline_ik – Added a new rig module for long-necked characters (requires at least 2 neck bones; primarily intended for animals)

  • leg_ik – Fixed an issue where heel lift did not work correctly when built with toes not facing forward

  • leg_ik | leg_quad_ik – Added distance limit functionality

  • spline_ikfk_01 – Fixed an issue where certain option combinations caused the end bone to behave incorrectly

  • Convert (joint to rig)

    • body_spine_ik – Fixed an issue where the local controller was not aligned correctly

Ctrl Shape/Axis Editor

  • Fixed an issue where pressing the World button under Axis would unintentionally change the orientation of the Shape

  • Fixed an issue where pressing the Reset button under Axis would unintentionally change the orientation of the Shape

  • Added a button to adjust Shape opacity (Off, 0.25, 0.5, 0.75, 1.0)

  • Added buttons to individually reset the Shape’s translation, rotation, and scale

Core

  • Expanded functionality to support the new type of module that does not constrain bones

Sample Rig Scene

The version of the sample rig scene has been updated to v4.
This version contains rigs that have been rebuilt with the latest updates.

If you try to open older sample rig scenes (v3 or earlier) with the latest version of UZURIG2, they may not load correctly due to plugin version differences. Please use the v4 scenes instead.

The deer model in the image was created using the following assets.
https://www.fab.com/ja/listings/72b0279f-1318-411c-a38f-83f3aa5bbb94

Fix Update v2.4.6

Module

  • leg_quad_ik – Fixed an issue where it was receiving double the influence from the global movement controller.