This month, we’ve added some useful new modules designed for animal characters!
leg_quad_ik
An IK module for quadrupeds. It allows you to set limits that prevent legs from stretching unnaturally, making movements appear more natural.

neck_spline_ik
A spline IK module for animal necks. It’s especially effective for characters with long necks, and it also works with humanoid characters that have two or more neck bones.
In addition, we’ve added the virtual_generic_fk module as a supporting tool.
Rather than moving bones directly, this module is designed to supplement controllers from other rig modules. For example, if you want to add one or two more waist controllers, you can easily do so with this module.
We’ve also made several minor bug fixes and improvements.