Release: UZURIG 2.5.8

Posted

In this update, we’ve added new control variations for the elbow (knee) in the arm_ik and leg_ik modules.Previously, only the up-vector type control was available, but now you can also use a single-axis rotation control method.These control methods can be switched via attributes after the rig is generated. Other minor fixes and adjustments are listed […]

Release: UZURIG 2.4.7

Posted

The highlights in this release aren’t many, but it’s good news that the constraints when using the spline_ik and mspline_ik modules have been reduced. In previous versions, results could be poor when the primary axis wasn’t aligned with the child bones’ direction. In this version we’ve changed the modules so they no longer depend on […]

Release: UZURIG 2.4.5 / 2.4.6

Posted

This month, we’ve added some useful new modules designed for animal characters! leg_quad_ikAn IK module for quadrupeds. It allows you to set limits that prevent legs from stretching unnaturally, making movements appear more natural. neck_spline_ikA spline IK module for animal necks. It’s especially effective for characters with long necks, and it also works with humanoid […]

Release: UZURIG 2.3.4

Posted

This month, although there were no major new features added, we steadily carried out minor fixes and improvements, focusing on enhancing stability and usability. Even with limited time, we have been able to steadily improve quality. Currently, we are working on developing a new module, preparing to deliver more diverse and enriched functionality. The release […]

Release: UZURIG 2.3.3

Posted

In this update, we were able to improve the accessibility of the SpaceSwitch feature, which is frequently used in UZURIG. Since ease of use is a very important factor, we are glad to have made this improvement early on. This enhancement was prompted by valuable feedback from actual users. We greatly appreciate receiving such feedback […]