
About UZURIG 2
UZURIG 2 is a modular rigging system designed for game development. It adopts a method where rig controllers are built on top of an existing bone structure, enabling a flexible and efficient rigging workflow.
Using dedicated tools, FBX files containing FK-based bone animations can be imported and converted into rig controller animations.(Note: Retargeting is not performed during this process.)
Supported Platforms: Windows
Supported Maya versions: 2023, 2024, and 2025
Included Rig Data
A sample rig scene featuring “TA-style Kano Saginomiya” is included.Please make sure to use this rig in accordance with the terms of use provided in the package.
Key Features of UZURIG2:
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Utilizes a method that builds rigs on top of an existing bone structure
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Converts bone animations into rig controller animations
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All custom nodes are implemented as C++ plugins, providing high-speed and stable performance
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Rig generation processes and UI code are written in Python, allowing for customization
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Local setup within the module space eliminates unnecessary computations
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Custom-shaped rig controllers designed for easy selection and high visibility
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Controller shape saving feature reduces workload when rebuilding rigs
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All controllers allow free changes to axis orientation
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Smart controller structure that compresses the DAG hierarchy using Offset Parent Matrix
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Flexible design that allows multiple bone chains to be handled as a single rig module
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Rig configuration data can be imported/exported as external files (supports saving and reuse)
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Auxiliary nodes provided for controlling support joints
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Soft IK functionality with two different methods
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Supports toe floor contact handling
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Supports origin-based uniform scaling
How to Install UZURIG2:
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Download uzurig2.zip from FAB
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Extract uzurig2.zip, then launch Maya using the batch file that matches your installed version (e.g., maya2024_en.bat)
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If the “UZURIG2” menu item appears in the main menu, the installation is complete
