Release: UZURIG 2.4.7

Posted

The highlights in this release aren’t many, but it’s good news that the constraints when using the spline_ik and mspline_ik modules have been reduced. In previous versions, results could be poor when the primary axis wasn’t aligned with the child bones’ direction. In this version we’ve changed the modules so they no longer depend on […]

Release: UZURIG 2.4.5 / 2.4.6

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This month, we’ve added some useful new modules designed for animal characters! leg_quad_ikAn IK module for quadrupeds. It allows you to set limits that prevent legs from stretching unnaturally, making movements appear more natural. neck_spline_ikA spline IK module for animal necks. It’s especially effective for characters with long necks, and it also works with humanoid […]

Release: UZURIG 2.3.4

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This month, although there were no major new features added, we steadily carried out minor fixes and improvements, focusing on enhancing stability and usability. Even with limited time, we have been able to steadily improve quality. Currently, we are working on developing a new module, preparing to deliver more diverse and enriched functionality. The release […]

Release: UZURIG 2.3.3

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In this update, we were able to improve the accessibility of the SpaceSwitch feature, which is frequently used in UZURIG. Since ease of use is a very important factor, we are glad to have made this improvement early on. This enhancement was prompted by valuable feedback from actual users. We greatly appreciate receiving such feedback […]

Terms of Use TA-style Kano Saginomiya

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“TA-Style Kano Saginomiya” 3D Character Rig Terms of Use Article 1 (Scope of Application)These terms of use (hereinafter referred to as “Terms”) define the conditions for the use of the “TA-Style Kano Saginomiya” 3D Character Rig (hereinafter referred to as “the Data”).By using the Data, the user is deemed to have agreed to these Terms. […]

Release: UZURIG 2.2.2

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The May update was modest in scope. We are currently developing a new module for use with monster rigs, and this work has been carried over into next month and beyond. We expect to make an announcement at some point—please look forward to it! Here are the standout features added in this release: 1. “Hyperextension” […]

Release: UZURIG 2.1.1

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It’s been about three weeks since the initial release, and we’re pleased to deliver our first update. You might be wondering how often UZURIG will be updated—rest assured, we plan at least one release per month, and any critical bugs will be addressed in separate, off‑schedule releases. If you’re interested, please give UZURIG2 a try! […]